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Triforce Chainmaille Dice Bag Tutorial

Legend of Zelda Triforce Chainmaille Pouch tutorial You can learn to make chainmaille!

Here’s a tutorial I made for a chainmaille bag that you can use to hold your gaming dice, spare change, or what-have-you. While not a complete beginner’s guide to chainmaille, if you can make this bag, you can make a coif, a shirt, a bikini, or even a wall hanging. I’ve heard from a lot of people who’ve never made chainmaille before that they were able to make their own Triforce dice bags!

Click Here to get the PDF

Click Here for the tutorial on Instructables

If you make a chainmaille dice bag (or something else) from this tutorial, let me know in the comments. I want to see it!

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2 thoughts on “Triforce Chainmaille Dice Bag Tutorial

  1. I was wondering what you price your items at and how you decided what to charge for it?

    1. Hi! Pricing is one of the trickiest things to learn as a full-time artist of any kind, but myself and my other professional artist friends always take at least these three things into account – Time, Material Cost, and Overhead. In other words – How long does it take, how much do the materials cost, and your overhead costs, such as: internet, website hosting, listing fees, website listing, event fees, insurance, taxes, travel, food, electricity, photography, advertising, etc. There’s also wholesale pricing to consider, which is another line in the pricing equation. You need to take this into consideration if you do art for a living.

      I also take into account what I would need to pay to have someone ELSE make my items for me. Not only does this make sure I’m pricing my items well, it’s insurance against the worst happening – Namely, if I have a big event coming up or a huge wholesale order come in, and I can’t get everything ready to go in time. Maybe I fell and broke my wrist, the kiddo got sick, whatever. If I can’t do it but I need it done, I need to know where I can turn to and how much it’s going to cost, either hourly or per-piece. And yes, there are workshops where you can get this sort of thing done here in the US. This also applies to all the other work that goes into selling – Photographing the items, editing those photos, building your website, listing fees if you use another site, writing the item descriptions, listing the items – The list goes on!

      And then, to top it all off, there’s “What the Market will bear.” In other words, what are people willing to pay? When I’m at a Renaissance Faire, surrounded by other professional artisans, I know that the people shopping there expect high quality work and for the prices to reflect that. Sure, the booth space costs more, you need to travel, make sure you have the right garb, etc – The overhead is high – But you know your work will sell. Events that draw a lot of hobbyist vendors tend to be murder for professionals, because hobbyists often undervalue their work. Also, if they see another artist with similar wares the old Competition bugbear raises its ugly head and they start trying to compete on price. No one wins when you go that route, and often sales will suffer because the customers will see the lower prices as evidence of low-quality materials or shoddily-made things, and avoid the “cheap stuff.” After my first big, professional show (holy crap, that was over fifteen years ago) I doubled my prices and more than doubled my number of sales!

      So yeah, there’s a lot of things to take into account when pricing your work, no matter what you do. It’s tricky, and you may never settle on one equation that works for everything, and your prices will change over time. Just don’t let “competition” get to you, because there’s honestly no such thing. You are one person, and you can’t mathmatically sell your items to every single person at an event. Not everyone will like what you do, and that’s okay. There will be people there that say, “Ugh, I/my friend/etc can do that for WAY less,” even though that’s INCREDIBLY rude. Just smile and nod. Those people are not your customers. Those bargain hunters are often not anyone’s customers. They repeat the phrase at many of the booths, and I often see them leave shows empty-handed, complaining loudly about everything. Ignore them. Your customers are people who value your work and your time. They go on about how much they enjoy your work, or drag friends over to look at your things. They sign up for your mailing list, follow you online, share your links or join your patreon. Even if they don’t buy from you right away, that’s okay. These are the people you’re trying to enchant and delight, and that’s worth every penny.

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